A high-performance database firewall and connection pooler that intercepts PostgreSQL wire protocol messages to block destructive SQL operations and optimize query pipelines with sub-millisecond overhead.
Protocol-layer query interception for PostgreSQL wire traffic with destructive SQL blocking before execution.
Connection pooling and persistent session handling tuned for low-latency database routing and request shaping.
Designed to reduce operational risk by stopping destructive statements like DROP, DELETE, and ALTER TABLE at the socket boundary.
Chronos — Low-Latency C++ Task Scheduler
A multi-threaded C++ execution engine built on a lock-free Chase-Lev work-stealing deque and MPSC mailbox architecture. Delivers sub-5µs P50 latency under high thread contention.
A thread-safe mark-and-sweep garbage collector in C++ featuring VM stack root scanning and automatic heap tracing.
C++Memory ManagementStack ScanningOS Primitives
Conservative root discovery with stack scanning to locate live object references across threads.
Automatic heap traversal and mark-state propagation to reclaim unreachable memory safely.
Thread-safe collector internals designed around OS-level memory primitives and runtime tracing.
Vortex — Full-Stack Video Processing Toolkit
A multi-process monolith for trimming clips. The Express API offloads heavy yt-dlp + FFmpeg work to BullMQ workers backed by Redis, streaming real-time progress over WebSockets.
TypeScriptNode.jsBullMQSocket.ioDocker
Multi-process API and worker architecture for resilient job execution.
Real-time job status streaming via Socket.io and Redis-backed queues.
Optimized background job orchestration for bursty workloads and large video-processing pipelines.
Pulse — WebSocket Echo Server
A low-level WebSocket protocol implementation that performs RFC 6455 upgrade handshake and parses/encodes frames manually.
C++POSIX SocketsRFC 6455
Manual RFC 6455 handshake and frame parsing for protocol correctness.
Raw POSIX-socket networking designed for low-overhead, high-concurrency communication.
Ping/pong and control-frame handling with a focus on protocol fidelity and performance.